Millington, Ian & Funge, John Artificial Intelligence for Games


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Millington, Ian & Funge, John Artificial Intelligence for Games
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Torrent File Content (6 files)


Millington, Ian & Funge, John
    Artificial Intelligence for Games
          Artificial Intelligence for Games - Ian Millington & John Funge.epub -
1.55 MB

          Artificial Intelligence for Games - Ian Millington & John Funge.jpg -
94.65 KB

          Artificial Intelligence for Games - Ian Millington & John Funge.mobi -
2.08 MB

          Artificial Intelligence for Games - Ian Millington & John Funge.opf -
3.82 KB

          Artificial Intelligence for Games - Ian Millington & John Funge.pdf -
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     Provided to theebooksbay.txt -
39 bytes



Description



 							Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the
commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings
extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples
from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many
techniques little used by developers today. The book's associated web site contains a library of C++ source code and
demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

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